Showing posts with label GRaPHICS. Show all posts
Showing posts with label GRaPHICS. Show all posts

XFX Introduces Nvidia GeForce GTX 275 GPU in India....!!

Posted by Shashank Krishna Saturday, April 25, 2009




















XFX has launched NVIDIA GeForce GTX 275 GPU in India. Designed for maximum performance, the 896 MB XFX NVIDIA GeForce GTX 275 features a 55nm GT200 GPU and clocks in at 633 MHz with an 1164 MHz memory clock. Second generation NVIDIA Unified Architecture ensures incredible shading horsepower and 50 per cent more gaming performance over first generation cards, according to the company.




Paired with DirectX 10 full Shader Model 4.0 support, the gaming experience is better than ever before. The GeForce GTX 275 comes with Warhammer 40,000: Dawn of War II, Far Cry 2, Sacred 2 and Mirror's Edge. Featuring full GPU-acceleration for NVIDIA PhysX technology, the GeForce GTX 275 transforms 3D gaming with shockingly realistic PhysX gaming effects.

NVIDIA CUDA technology delivers GraphicsPlus that enables users to go beyond traditional graphics and experience Stereoscopic 3D gaming. NVIDIA PureVideo HD technology enables users to transcode HD videos to portable video players in mere minutes. And it ensures lightning fast image processing using Adobe CS4.

The XFX GeForce GTX 275 is also SLI-ready, enabling users to combine two cards with an SLI-ready motherboard and experience up to 2x the gaming performance, or combine three cards for a tri-SLI configuration.

The graphics card also features 16x Anti-aliasing technology that banishes jagged edges forever; 128-bit floating point High Dynamic-Range (HDR) Lighting for ultra-realistic lighting effects; PCI Express 2.0 support for high-speed data transfer speeds; and Dual Dual-link DVI support that can drive up to 2560x1600 flat panel displays.

XFX GTX 275 is available through Rashi Peripherals at an estimated street price of Rs 18,500



Resident Evil 5 download[mediafire]..best fps game of the year..

Posted by Shashank Krishna Saturday, April 18, 2009


Software Info

Published by:
Capcom

Developed by:
Capcom

Genre:
Action
Third Person Action

Related Websites:
Official Site
Dev/Pub
1up.com Resident Evil 5 Overview

General Description

The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player’s spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. Chris must take on the challenge of discovering the truth behind this evil plot. In Resident Evil 5, Capcom will teach players to fear the daylight as much as they have feared shadow in previous games.

Co-producer and series veterans Jun Takeuchi (Lost Planet) and Masachicka Kawata (Resident Evil 4 Wii Edition, Resident Evil: Umbrella Chronicles) unleashes an unprecedented level of fear for the next generation in Resident Evil 5, the sequel to one of the highest-rated videogames in history, according to Metacritic.com and Gamerankings.com. Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. New technology developed specifically for the game, as well as incredible changes to both the gameplay and world of Resident Evil will make this a must-have game for gamers across the globe.

The latest in the Resident Evil series, which has sold over 34 million units since the original game was released in 1996, as well as spawned a multi-million dollar trilogy of films from Sony Pictures. Resident Evil 5 will revolutionize the Resident Evil series, just as Resident Evil 4 did.

Key features
• Chris Redfield, protagonist of the original Resident Evil and Resident Evil: Code Veronica, returns
• New environments and a diverse assortment of locations
• New enemies bring new challenges: speed and intelligence make adversaries as dangerous singly as they are in groups.
• An arsenal of weapons at the players command to keep the evil at bay, including knives, pistols, machine guns, sniper rifles and more.
• Lighting effects provide a new level of suspense in both harsh light and deepest shadow
• True high definition gaming on multiple game platforms, using an advanced version of Capcom’s proprietary game engine, MT Framework, which powered the next-gen, million-plus hit titles Devil May Cry 4, Lost Planet and Dead Rising.

Screenshots

WORLD'S FASTEST GPU.. AMD ati radeon 4870

Posted by Shashank Krishna Tuesday, August 19, 2008





AMD's latest ATI Radeon 4870 X2 graphics processor promises over 2 teraFLOPS of processing power. To achieve that level, AMD took a double-barreled approach: It combined two GPUs on a single board, connected them with a wide pipe, and threw in 2 GB of memory.




Advanced Micro Devices (NYSE: AMD) Latest News about AMD (AMD) announced the upcoming availability of what it says is the world's fastest graphics card Latest News about graphics card, the ATI (Nasdaq: ATYT) Latest News about ATI Radeon HD 4870 X2. The card is part of AMD's ATI Radeon 4800 X2 series. It's the most powerful graphics technology to come out of AMD, delivering a 2.4 teraFLOPS of processing power -- that's 2.4 trillion floating point operations per second.

AMD was able to achieve that amount of computation power not by developing a new, more powerful chip, but by combining two ATI Radeon 4800 series graphics processing units (GPUs) and throwing in a more advanced cross-GPU connection based on the PCIe 2.0 standard. It also mixed in 2 GB of memory.

"It's a neat idea and a good approach for them," Ian Lao, an analyst at In-Stat, told TechNewsWorld. "Rather than go back and try to do everything into one super integrated piece, if you can do it and hit a target window for the market, more power to you."
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GeForce 9800 GTX+,mother of graphics

Posted by Shashank Krishna Wednesday, August 6, 2008



The NVIDIA GeForce 9800 GTX+ GPU enables full-throttle lifelike game play while providing optimal power management with HybridPower™ technology1. The PureVideo® HD engine delivers unmatched video quality while the NVIDIA PhysX™ technology2 pushes the limit in ultra realistic game play. And with SLI® compatibility, provides amplified performance when coupled with NVIDIA nForce® SLI-ready motherboards. Dollar-for-dollar, this GPU packs great performance.


Gaming and video watching capabilities are taken to the next level. With 128 screaming fast cores each running at a record high of 1836MHz, this is our most powerful single GeForce 9800 GPU. The PhysX™ technology enables a completely new class of physical gaming interaction that will blow you away. And with features such as picture-in-picture content for an interactive movie experience and color stretch video processing for breathtaking picture clarity, this graphics card takes you further than your expectations.


A complete solution
Unlock next generation platform features. With SLI, the GeForce 9800 GTX+ GPU offers increased performance up to 2x in a dual SLI configuration and up to 2.8x in 3-way SLI1 mode. Its HybridPower technology1 delivers graphics performance when you need it and low-power operation when you don’t. So, enjoy heart-stopping entertainment or power savings for everyday computing.

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Less Is More: Why 24fps is Important in Home Theater PCs

Posted by Shashank Krishna Tuesday, July 29, 2008



When I play games, I want my PC to be able to generate as many frames per second as possible; it's a measure of the strength of the CPU and GPU solution which is used consistently in gaming benchmarks to show which processor and/or graphics card is better. My PC can beat up your PC if I can generate eye candy at a whopping 130fps and you can only do a mere 100.

Why then are home theater PC folks so obsessed with playing back at a paltry 24 frames per second when graphics solutions (including integrated graphics) are easily able to send out 60?
Judder-bug

Okay, so it's not an actual bug, it's just a bad pun. But the key is the word "judder". To understand why it matters, we must understand how films are made.

Motion pictures in 99% of Hollywood cinema are recorded at 24 frames per second and then each frame is strobed twice before the next frame is indexed. In effect, film in theaters is displayed at 48Hz, though the actual content is 24Hz.

Historically speaking, TVs are 60Hz (to match the AC frequency of the wall socket; in other countries with different wall socket frequencies, the TV rate is different). While I won't get into the specifics or the full history here (there are lots of sites out there which cover why this was so and how it was compensated), the major understanding to carry forth is that in order to get 24 frames of content into something that is refreshed 60 times per second, you have to repeat frames in an irregular way.

In short, the first frame in every second is repeated 3 times, the second frame is repeated 2 times, the third frame is repeated 3 times, the fourth is repeated 2 times, etc. This process is known as "3:2 pulldown", and you can see from the math that if you repeat 12 frames 3 times each and 12 more frames 2 times each, you will get 60.

So all of the picture content makes it onto the television screen, so everything's great, right? Alas, the human eye is only partially fooled: on scenes with high amounts of motion or where the camera pans across a landscape, the phenomenon known as "judder" manifests. The motion should be smooth, but you can see some jerkiness to it due to the fact that every other film frame is of slightly different duration.

This isn't a new problem: film has been 24fps for a long time, and TV has been 60Hz for almost as long. When TVs were interlaced the issue was reduced because at the transition between the 3-frame and the 2-frame the middle frame was essentially a mix of the two (again, not going into the specifics on interlacing history). Nowadays, TVs are made with non-interlaced (aka "progressive") components and you can see the judder artifacts better.

There are ways around this; people with computer monitors have a bit more flexibility with their refresh rates than TV users traditionally do. Setting the graphics to output at 72Hz generates a nice image (since 72 is an even multiple of 24), but the vast majority of television sets won't accept 72Hz signals. And while there are some computer monitors you could reasonably call "home theater worthy", most are a bit small and limited.

As I mentioned, this is not a new issue, but until now most sources were interlaced (even DVDs are generally interlaced, though flags in their software exist so progressive player hardware can pick out the original frames) so the issue wasn't high profile. With new technology like Blu-ray, the video is stored as 24 actual pictures per second, and the only limiter left is the display.

Of course, when you're a Consumer Electronics manufacturer, any nifty gadget you can add to your TV to distinguish yourself from your competition is a good one, and someone got the bright idea to include inputs which would accept and display 24fps. Everyone else soon followed, and now a lot of mid- to high-end equipment has the ability to take in images at 24fps and display it at some multiple of that (technology in the generic TV set has changed enough to decouple it from the original 60Hz number).




Early drivers for the 945G, G965, G33, and G35 were all capable of 24Hz output. You had to play tricks on them sometimes to convince them they could do a resolution/refresh they didn't know about by default, but if you got the drivers to accept that they could do it the chipset graphics would deliver 24fps goodness. After all, theoretically in sheer processing power it should be easier than the normal 60fps; any integrated graphics chip should be able to do it.

In reality, there were some difficulties, and they remain today. Desktop work at 24fps was fine, but watching media at 24fps exhibited very jerky behavior every several seconds or so... then returned to silky smooth motion once more. This was across a variety of software players-- both free and consumer-- and across multiple motherboards and chipsets. And didn't manifest on either ATI or Nvidia graphics... suggesting, once more, that this was a problem with the drivers. (It's vaguely possible this is a hardware issue with the chipsets, whose design concentration would logically have been "ensure high refresh rates".) There was some sign this might be modulated by the renderer used (EVR vs VMR) as well as by the presence of extra frames in the source files, but as of the 15.7 drivers there manifested a new problem: all support for 24fps is gone.

Whether your EDID is advertising the 24fps capability or not, even if you use the trick I linked to above, the resolution won't show up as selectable in the Intel drivers. 48Hz still seems to work fine... but as there are only a handful of TVs which accept 48Hz signalling, this is small consolation.

It could be that someone on the driver team recognized that 24fps was broken and removed it, or there could be something else going on that's even more mysterious. It could entirely be an oversight. But the fact is, even if you want jerky 24fps on Intel graphics you now have to use older drivers, keeping yourself in the past and avoiding fixes you might want for other bugs.

I haven't gotten my hands on a G45 system yet, so I don't know if this issue is fixed on newer graphics chipsets yet, but I sure hope so.

If you ask around in the home theater PC community, there are three issues which prevent Intel graphics from being an all-around winning solution for HTPCs:

1) The HDCP repeater bug

2) The 24fps problems

3) The Denon HDMI EDID issue

You'll note that these three issues just happen to be the ones I've covered in my blog. This is not coincidence.

I've seen internal presentations, and if our drivers meet or exceed the hardware the G45 is going to be a great chipset from a home theater standpoint. But it's important that we address the enthusiast in this space (because the enthusiast is going to tell his friends what to buy) and the enthusiast sees all three of those issues as important to have solved in a quality system.

So far I've not noticed a driver release which fixes any one of them. I don't know that any of our Graphics (or Audio) folks read this blog, but I sure hope so.

P.S. I won't even discuss the fact that it should really be 23.976fps instead of exactly 24fps. You'll have to figure that one out on your own. :)

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Shashank Krishna
Bangalore, up, India
nothin much to say.........doin B.tech in IIIT allahabad loves bloggingn hacking.... :) and loooves blogging
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